

You start with the Avalanche and Stingray missiles. UFO kills will grant experience to your pilots and provide a bonus to accuracy. When launching you can set a combat stance for your interceptors as they launch on a mission: Mathematically and not accounting for interception time, this means that Aggressive is the most efficient stance when your Interceptor aim is lower than UFO aim, while Defensive is strongest when your Interceptor aim is higher than UFO aim. You would likely need multiple interceptions with frequent use of boost modules to reliably bring down larger UFOs.

There are Research and Engineering projects that will assist in aerial sorties. Prioritizing aerospace research will also help, since it will allow you to reliably shoot down UFOs with fewer interceptors and less damage taken, meaning less interceptors needed and less maintenance. You can improve this aspect of your income by thinking about efficiency - cover high income countries and cover whole continents to improve the efficiency of your interceptor placement. With all of these factors combined, launching more Satellites will only marginally increase your income. Even with good interceptor coverage, eventually the aliens will get annoyed enough to send Battleships after your Satellites, so you will need to occasionally replace them. Your Satellite network must be protected by interceptors, and interceptor maintenance is expensive - in fact it's likely your single biggest expenditure each month. The extra income you gain from each Satellite is lower, since a country will already fund you 50% in normal (classic 40%, brutal 33%, impossible 25%) without a Satellite.

#Long war meld plus#
Satellite Uplinks give only one Satellite per uplink plus adjacency and Satellites are more expensive, so the cost of increasing your satellite coverage is much higher. While launching Satellites will increase your income, satellite spam is not the answer to all your problems like it is in vanilla. Long War's economy is very different to vanilla.
